Tested with openal-soft-1.15.1-bin version. We are really excited about this as mods and custom stories have been a big part of the Amnesia community and DNA ever since the release of The Dark Descent. ↑ Verified by User:LDK on August 6, 2013.↑ On surround sound and hardware devices - Frictional Games Forum.This is the same for all other HPL-based games!" The only things that can be unlocked are particles, some animations and texture animations. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. ↑ Vertical FOV calculation in source codeĮmail from Peter Wester (engine programmer): "All the gameplay is run at 60 fps.↑ How to have better texture rendering in Amnesia.8.8 Camera/Mouse keeps resetting to screen center on Linux.8.7 Skyboxes in custom stories are corrupted.8.6 Mouse cursor stuck in corner after Alt+Tab.8.3 Gamma changes persist after exiting the game.8.2 Adjusting in-game gamma does nothing.8.1 "Failed to load menu config file" error.Explanation of the custom_story_settings.Your final results from following this guide should leave you with a custom story folder that has this structure: My First Story/ These topics are very expansive and are not covered here, but you can follow the links below for more information on them. What's left to do now is to create your levels using the level editor, create scripts for your levels using any code editor, and optionally add extra assets you wish to use to additional folders inside your custom story directory. You have now set up the basic configuration for a custom story. You will know that it failed to load if you see "No description" in the game menu. If any errors are encountered while the game parses this file, the entire file will fail to load and no custom text will appear in your story.In the above example, the description must have the name Description. Similarly to CATEGORY tags, certain Entry tags require specific values in their name attribute for the game to pick it up. The actual text that appears in the game will be written between the opening and closing tag for the Entry. You can place as many Entry elements as you wish inside each CATEGORY element.For instance, the main menu description is required to be within a category named CustomStoryMain. Certain CATEGORY tags require a specific value in the "Name" attribute.Inside the LANGUAGE element, you can place as many CATEGORY elements as you wish, but ensure that every opening tag is always accompanied by a closing tag.This element should only occur once in the entire file. The file MUST start with the opening tag and it MUST end with the closing tag.All text within this file is CASE SENSITIVE, meaning if you write "language" instead of "LANGUAGE" it will not work.There are a few rules to keep in mind when it comes to this file: Hello, this is the description of my story. You can start by pasting in the following: This includes things like descriptions, pop-up text, notes, item names, level names etc. This is another XML file that stores ALL text that will be displayed in your story. Start by creating a new plain text file in your custom story folder named extra_english.lang.In the image to the right you may notice it says "No description." This is the fallback text that appears if you do not have a functional language file, so let's create that now. Now that you have a functional custom story, it's time to add some other essential files. Match the name and extension and place the file next to your config, and it should render as the background image in the game menu. Optional: Add the image file as specified by the ImgFileattribute above.If you click "Start" you should load into your level. Feel free to test this to ensure everything works so far.
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